![]() Take the gallic acid from the wizard's shelf. You'll find Ker'aooc, the healing wizard's house, on the corner of the main square. Stop at Mr Bazoo's shop, near the entrance to the port, to buy some Nitro-Meca-Penguins. Follow him to the lighthouse where he'll disperse the storm.Īfter the encounter with the Esmers, buy a ticket from the travel agent and take the ferry to Desert Island. Use your magic ball to defeat him and collect the key to free Raph.Īs you're leaving you'll bump into Zoe and then the weather wizard. Take the key they're guarding as it opens the door - you'll then have to fight Tralu. ![]() You'll then be attacked by two small monsters. Further on you'll come across a second switch this is much easier to find and opens the second door, behind which you'll find Joe. To save him you'll have to take another longer route and, with the aid of the magic ball, open doors. Jump over the rock to reach the cave entrance - this is where Raph is held captive behind bars. Dispatch the monsters with the aid of your magic ball. Locate the cave which has a sign indicating a path leading towards the Corniche in front of it. Head for the cliffs and the Corniche (towards the tip of the island where the weather wizard lives). In 'Sporty' mode, grab your robe - this will activate your magic ball. First you'll need your robe from the museum, so make your way to the museum roof, climb through the open window and flick the switch (one opens the stair door, the other opens the case that contains your robe). Crossings are cancelled because of the storm, which means that you'll need to find Raph the lighthouse keeper so that the weather wizard can end the storm. The grateful customer will suggest you visit the healing wizard on Desert Island. You'll have to approach the thieving lapichon from behind in 'Discreet' mode in order to speak to him. Follow him - the customer won't help you until you return it. Mill around for a while and a young lapichon will enter and steal a customer's umbrella. In the cellar take your magic ball from the barrel, the holomap from the shelf and the three darts. ![]() Take the cellar key from the dresser in the bedroom.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |